a selection of work
We compose and produce trailer music for cinema, TV and SoMe. We help establish the audio aesthetic for the trailer. We work with agents, managers and designers to explore best possible implementation processes for the trailer music.
You can check out our work in the end of this video when the Cotes logo appears. Designed, composed and produced by us.
Audio branding is the use of sound to define, reinforce and strengthen a company’s identity. Music, voice artistry, copy and sonic logos all play their part in getting a business name heard, and companies can deploy one, all, or a combination of these elements in various auditory channels.
podcast music & sound-design
We compose and produce theme songs, soundscapes, sound design and transitions. We help establish the audio aesthetic for the podcast. We work with programmers and designers to explore new audio features, system design and best possible implementation processes for the podcast.
artist music production
Both of us are active members in bands. We compose, produce and do collaborations with other artists and producers. We help establish the sound aesthetic for the artist and song. We work with managers, labels, publishing agents and bookers to explore best possible implementation processes for the artist and music.
music for commercials
We compose and produce commercial jingles for cinema, T V and SoMe. We help establish the audio aesthetic for the jingle. We work with commercial agencies, agents, managers and designers to explore best possible implementation processes for the jingle.
moodboards - how it all begins
Our creative process begins with visual moodboards. In this example we’ve tried to imagine how a world of post-apocalypto, loneliness and claustrophobia could sound like.
sound-design in games
Whenever we have time we love to dive in and work on our audio-gaming-passion -projects by creating and composing sound design assets and implement sound effects in video games. This is a great way for us to learn more about the complexity of sound and sonic narratives. We work with upcoming and DIY programmers and designers from our network to explore new audio features, system design and implementation processes for the game. We use Wwise and Unity and interface with producers, leads and team members to coordinate audio needs and asset lists. We field record new sounds if needed. We help establish the audio aesthetic for the game and we play the game regularly and continually identify opportunities to improve audio quality. All of this simply because we can’t resist.
How we sound-design
We explore how music and sound design can evoke certain emotions and let our imagination unfold into abstract storytelling. Our passion projects are a great way for us to explore, work with and implement sound and music in various forms.
We also do film and editing. For instance check out this music video. Production by Gravitated.
Our ambient soundscapes and evocative sound design have been performed live at festivals such as Copenhell, Roskilde Festival and Roadburn.
We compose and produce short instrumentals. We named this one “New Lands” – a one minute sonic journey into the cosmos, into new lands. We also did the photography & artwork.
This is just a selection of some of the work we’ve done over the years. If you want to know more, feel free to reach out to us.